PowerACity
Primary tool

Power a City Progress Planner

Use this starter calculator to plan codes, farming, boss prep, PvP, and progression choices before exact game rates are added.

Manual progress planner

Plan the next Power a City generator, grid, village, or city objective

Enter your current stage and objective, then use the ordered checklist and known/observed/unknown panel. The tool does not invent cash, output, cost, time, or unlock values.

Read the Power a City power grid guide before choosing a grid objective
Inputs

Plan your next move

Output

Recommendation

Claim listed codes first, then spend rewards only after you know which upgrade path stays useful.

Use exact game rates when they are available. Until then, treat this as a conservative planning helper.

1. Identify the decision

Choose a generator, grid, village, city, or cash objective

The planner works best when the next action is specific. Use it to decide whether to place a reported reward, expand the grid, improve cash flow, or wait for better evidence.

2. Mark evidence quality

Separate known, observed, and unknown values

Official public metadata supports the generator-to-grid loop, but not exact output, cost, unlock, or timing constants. Put those fields in observed or unknown until a source backs them.

3. Pick the next link

Move from the result to the matching guide

After the checklist, open the grid guide for connection issues, the generator guide for placement choices, or the codes page when RELEASE changes the first build.

Choose a guide

The planner ranks qualitative next actions from your stage and goal; it does not invent rates, costs, times, or unlock thresholds.

Rank qualitative objectives and player observations; never calculate unsourced rate, cost, time, or unlock values.

  1. #1 Candidate A5
  2. #2 Candidate B3